Euchre on the web for the socially distant family

a2349fa Fix more 'active development' language

3 months ago

92f6bec Update index overview development story

3 months ago


builds.sr.ht status

For my family <3


Euchre is a card game. It is our "family game", frequently played at family reunions due to its ability to both engage players and be a game you can sit back and chat over without thinking too much.

With the COVID-19 social-distancing, we're suddenly unable to play, so we started to look at options to play online.

Disappointed with the state of the online options, we decided to make our own.

The production version is playable now at euchre.live, but the code is all free under the MIT license, so feel free to hack it or host your own!



  • Perl (tested on 5.30, but should be pretty portable)
  • Node (tested on 12.15.0, no idea how portable)
  • npm
  • cpanminus
    • Alternatively, on OpenBSD 6.9, the packaged p5-Mojolicious and p5-Class-Tiny packages are sufficient to run the server!

#Getting the Dependencies

On Linux:

$ npm i
$ cpanm --installdeps .

On OpenBSD (6.9):

$ doas pkg_add node p5-Mojolicious p5-Class-Tiny
$ npm i

#Building the Release

The release version is a subset of the repo, built into a separate directory for easier deployment.

$ ./bin/build.sh

#Running the Server

$ ./build/gloat.pl daemon

To actually daemonize (in a production environment), run with -m production. This will log to /var/log/gloat, which should exist and be writable to the server.

$ ./build/gloat.pl daemon -m production


For fast iteration on the code, we have a npm script to watch the JS files with esbuild and rebuild the bundle on the fly:

$ ./gloat.pl daemon # fire up backend first
$ npm run dev