My shader playground
04bc9f4 WiP: Implement v4l2m2m video capturing
~andri pushed to ~andri/shaderthing git
59c14f9 ring-queue: Add dequeue timeout
~andri pushed to ~andri/shaderthing git
a8569b2 Implement capturing of nv12 buffers
~andri pushed to ~andri/shaderthing git
7b86bae headless: Initialise nv12 buffers
~andri pushed to ~andri/shaderthing git
56e0032 Add option to capture raw frames
~andri pushed to ~andri/shaderthing git
7787476 glsl: waveweave: Keep 1:1 aspect ratio
~andri pushed to ~andri/shaderthing git
ac95605 Create graphics toolkit abstraction layer
~andri pushed to ~andri/shaderthing git
a9f656a Take care of some gcc warnings
~andri pushed to ~andri/shaderthing git
933a474 Fix user constant parsing and processing
~andri pushed to ~andri/shaderthing git
8253736 Add missing long opt for help
~andri pushed to ~andri/shaderthing git
c85e601 glsl: waveweave: Add license and clean up names
~andri pushed to ~andri/shaderthing git
d9021b1 Add user defined constants
~andri pushed to ~andri/shaderthing git
a96b0af Embed some shaders
~andri pushed to ~andri/shaderthing git
54c3c5c Add a thing to run a shader from a file
~andri pushed to ~andri/shaderthing git