~nickbp/soundview

Simple audio voiceprint and analyzer for your computer

0b328a3 Cut 0.3.0: latest wgpu/sdl2, fullscreen hides mouse, default soundcard

~nickbp pushed to ~nickbp/soundview git

a month ago

27e33be Cut 0.1.9 after dealing with winit's ridiculously unstable API

~nickbp pushed to ~nickbp/soundview git

a month ago

#soundview

logo: magnifying glass focused over a music note

A high-performance music visualizer - don't miss a beat.

#Screenshots

Click the images to see videos:

soundview horizontal screenshot

soundview vertical screenshot

#Install/Quickstart

Install a recent version of SDL2 and Rust/cargo, then build and run the latest release as follows:

$ cargo install soundview
$ ~/.cargo/bin/soundview

Several optional arguments can be found by running ~/.cargo/bin/soundview -h.

#Docs

See https://soundview.nickbp.com.

#Viewing local audio

Soundview can look at any audio "recording" device on your system, either using the --device argument or by pressing the rightarrow/leftarrow keys to rotate between devices.

Out of the box, many systems only have input devices for microphone/line-in. In this situation, visualizing the audio that is playing on the system requires installing a virtual recording device. There are many options for doing this, depending on what operating system you are using.

  • Linux: Out of the box, PipeWire and PulseAudio should have input devices named Monitor of <x>. If you point Soundview to these Monitor devices, you should be able to visualize any playing audio. On startup, Soundview defaults to devices that have "Monitor of" in their name.
  • OSX: BlackHole is free and should work, but we haven't tried it ourselves. You should be able to point Soundview to the virtual BlackHole device.
  • Windows: VB-CABLE is donationware and should work, but we haven't tried it ourselves. You should be able to point Soundview to the virtual VB-CABLE device.

#Keyboard shortcuts