0b328a3 Cut 0.3.0: latest wgpu/sdl2, fullscreen hides mouse, default soundcard
~nickbp pushed to ~nickbp/soundview git
27e33be Cut 0.1.9 after dealing with winit's ridiculously unstable API
~nickbp pushed to ~nickbp/soundview git
A high-performance music visualizer - don't miss a beat.
Click the images to see videos:
Install a recent version of SDL2 and Rust/cargo
, then build and run the latest release as follows:
$ cargo install soundview
$ ~/.cargo/bin/soundview
Several optional arguments can be found by running ~/.cargo/bin/soundview -h
.
See https://soundview.nickbp.com.
Soundview can look at any audio "recording" device on your system, either using the --device
argument or by pressing the rightarrow/leftarrow keys to rotate between devices.
Out of the box, many systems only have input devices for microphone/line-in. In this situation, visualizing the audio that is playing on the system requires installing a virtual recording device. There are many options for doing this, depending on what operating system you are using.
Monitor of <x>
. If you point Soundview to these Monitor devices, you should be able to visualize any playing audio. On startup, Soundview defaults to devices that have "Monitor of" in their name.