#50 Implement some way for mods to directly read input
~sebsite commented on generic-tetromino-game todo
This is a clone of NES Tetris. The base game remains as faithful to the original as possible, but the game also adds new features and includes a modding API.
For more information, see the website.
The only dependencies are a POSIX-compliant C11 environment, a POSIX-compliant
make, and development files for SDL2, SDL2_mixer, and Lua
make install to install, optionally setting PREFIX and DESTDIR. You
may also want to run
make install-mods to copy the mods from contrib to your
data directory. All mods are opt-in from the options screen, with the exception
of statistics which is enabled by default.
Compiling for Windows can be done with MinGW. I do it by cross-compiling to
MinGW from a non-Windows environment. Using Alpine Linux with
make -f Makefile.mingw generic-tetromino-game.zip
This creates a zip file containing all assets the game needs to run. The .exe
can be run natively on Windows. You may need to set the
MINGW_PREFIX macros to different values in the above command to suite your
Also note that the Windows build doesn't support online play, since it's implemented using the POSIX sockets API. I honestly have very little interest in writing much platform-specific Windows stuff, since Microsoft are the ones not following standards here. In retrospect, I probably should've used SDL2_net, but eh whatever. If anyone wants this, you are free to implement this yourself and send a patch.