~wahn/rs-pbrt

Physically based rendering (PBR) with Rust

8d4ec08 Use blend_info version 0.2.2, which fixes the ID.names (e.g. cameras).

~wahn pushed to ~wahn/rs-pbrt git

a day ago

356e30b Cleanup.

~wahn pushed to ~wahn/rs-pbrt git

a day ago

#1 MLoopUV

~wahn commented on rs-pbrt todo

3 days ago

630100d Prepare v0.9.4 release.

~wahn pushed to ~wahn/rs-pbrt git

3 days ago

630100d Prepare v0.9.4 release.

~wahn pushed to ~wahn/rs-pbrt git

3 days ago

29fab43 Cleanup. Textures should work and render again.

~wahn pushed to ~wahn/rs-pbrt git

3 days ago

dce4bcb Get the resolution_[x|y] from Scene.RenderData and use it.

~wahn pushed to ~wahn/rs-pbrt git

3 days ago

#1 MLoopUV

~wahn commented on rs-pbrt todo

4 days ago

6651025 Use blend_info v0.2.1. That should at least render some scenes.

~wahn pushed to ~wahn/rs-pbrt git

4 days ago

6651025 Use blend_info v0.2.1. That should at least render some scenes.

~wahn pushed to ~wahn/rs-pbrt git

4 days ago

d3ac327 Re-activate the rendering side. Ready for debugging!

~wahn pushed to ~wahn/rs-pbrt git

4 days ago

cdf5259 Prepare all data to call read_mesh(...). TODO: verify data!

~wahn pushed to ~wahn/rs-pbrt git

4 days ago

#1 MLoopUV

~wahn commented on rs-pbrt todo

5 days ago

#1 MLoopUV

~wahn commented on rs-pbrt todo

5 days ago

d187298 Use local get_float2(...) to read MLoopUV data.

~wahn pushed to ~wahn/rs-pbrt git

5 days ago
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